Friday, April 15, 2011

5 tips to improve student-presentations with pecha kucha

Pecha Kucha is a method to organize presentations (see wikipedia). Each pecha kucha presentation consists of 20 slides, each shown for 20 seconds. Each presenter has 6 minutes and 40 seconds to present their ideas.
At Fontys University we use the pecha kucha method to bring focus to student-presentations. Students are provided with a powerpoint template consisting of a title slide and 20 follow up slides. The transitions between slides are programmed to automatically change after 20 seconds.



5 tips to get the most out of a pecha kucha student-presentation:

1 - preparation is necessary.
Before we used pecha kucha, student presentations would often wander about in topic and timing. Because of the auto-animation students need to think about the division of topics and the presenter's text. A badly prepared presentation results in too much/little spoken word for one slide.

2 - use images rather than text.
This counts for all powerpoint presentations: It is a tool which gives you the power to make a point. Therefore, powerpoint should support the presenter's explanation, not overtake it. Because of timing issues it appears better to use images or brief words, rather than long texts

3 - spread out difficult information over several slides
Smart use of the slides should be encouraged. For instance: animations fitting within the 20 second limit, or showing the same content on several slides to give the presenter the chance to elaborate

4 - avoid reading text per slide
It is important in the preparation to make a coherent story and avoid 20 separate topics (our students often end up with 14 or 15 topics, which is evenly too many). When texts for consecutive slides logically follow up on each other, timing problems are less an issue.

5 - form and function should be one
Contents and timing should be practiced and balanced out in order to make a dynamic swift presentation.

(image: http://www.kstoolkit.org/)

Tuesday, March 22, 2011

Studenten en nieuwe media

Vorige week gaf ik een inspiratie-sessie aan docenten van De Eindhovense school over het gebruik van interactieve media onder jongeren. de boodschap was tweeledig:
1. De Netgeneratie bestaat niet; jongeren maken weliswaar intensief, maar met grote diversiteit en matige vaardigheid gebruik van interactieve media.
2. Docenten moeten uitgaan van hun kracht en niet bang zijn te weinig kennis van nieuwe media te hebben.

Wednesday, January 5, 2011

Gamification and diversity among students.

Recently the gamification has aroused a lot of activity on weblogs and twitter. Especially when the word appears to be misunderstood in publications. Raph Koster argued, correctly, against someone who misinterpreted the idea in Koster's book 'A Theory of Fun'.

Today, thanks to Twitter, I stumbled upon 2 interesting presentations about gamification: The first is a presentation by Sebastion Deterding from the 2010 Playful event in London.


The second presentation gives an interesting overview of gamification and its meaning. Especially the fact that the gameplay should be adjusted to the motives of players/students/customers. This is exactly what I argued in the last chapter of my PhD thesis: contemporary youths have gained a diversity in interactive media experiences, skills and preferences. Educators should therefore address each student in their own manner. To make things easier I looked at 2 kinds of motives for students, following Ito (2008): students are either interest-driven participants or friendship-driven participants. This means that people develop patterns of interactive media use because they want to know about certain subjects or because they want to connect to others.
Amy Kim in her presentation presents a whole list of social aspects to be taken into account when gamifying content or processes.

Tuesday, January 4, 2011

Qualitative research on interactive media use in education

In response to the blogposts of Jane Davies and Jeffrey Keefer on grounded theory and situational analysis, I decided to share the qualitative methods applied for my article 'Pathways in interactive media practices among youths' published in Learning, Media and Technology. This article was part of the special edition titled 'Learning, the Net Generation and Digital Natives' and edited by Chris Jones.

The qualitative study would count more as situational analysis instead of grounded theory I suppose. However, the iterative waves of comparative analysis were an essential part of my method.

For this article, semi-structured 1-to-1 sessions were set up. The respondents were selected by means of purposive sampling. This method implies an active search for cases within categories, with the purpose of a better understanding of behaviour. This means that all students in the selected schoolclasses filled out a questionnaire about their use of interactive media (IE. Internet and games). The respondents were then identified based on the user categories that resulted from a previous survey study (published in Journal of Computer Assisted Learning). Students were randomly selected from each user category to represent the population division of the survey results.

During the interview sessions questions were posed regarding the respondent's history of interactive media use and the purpose, opinions and social networks related to these media. The interview questions served as probes for the respondents to tell stories about their interactive media use.

The second part of the interview consisted of questions steered by autodriving visual elicitation as proposed by Prosser and Loxley (2008). This method is intended to let respondents show what is important to them (in this case specific interactive media), while simultaneously explaining how they used these media. The principle of autodriving helped to ensure that interviews include topics relevant to the respondents.

All interviews were video recorded by means of a webcam. This helped the 'line by line analysis' to a large extent. The researcher was aware of the allocation of respondents in user categories during the interview, which guided the themes to be discussed. For instance: Gamers were asked more, but not solely, about games. However, in order to let all possible themes arise, all types of interactive media were touched upon.

The data analysis consisted of two phases:
1) a within-case analysis to reach data reduction and
2) a cross-case analysis to search for patterns in the respondents' stories.
In the first phase, data of each respondent were analysed. After transcription and open-ended coding of the interviews, a thematic coding around categories corresponding to the research questions was performed.

The technique of 'constant comparative analysis' as proposed by Glaser and Strauss (1967) was used for both the vertical and the horizontal analysis in order to continuously compare preliminary interpretations with accounts of the other respondents and the theoretical framework. In this process of reading, interpreting and checking, the patterns of interactive media use, including origins of specific types of use arose from the data.

Monday, September 27, 2010

Tweet the week 18-24 september 2010

In my tweets last week I crossed a line: more personal tweets than before. Strange abberation because I don't think others are interested in my daily pursuits. None of these will appear here though.

The main theme of my (re)tweets is the Net generation. This was caused by the publication of a special section in Journal of Computer Assisted Learning titled 'debunking the net generation':
  • Please, no more generation generalizations. Thank you. 4:21 PM Sep 22nd
  • Good point about quest against assumptions RT @smartinez: Open myths, closed responses about ‘digital natives’ http://bit.ly/c9ctZY #edchat 2:16 PM Sep 22nd
  •  @sbayne Journal of computer assisted learning: special issue on 'net generations': http://bit.ly/bNlfDc #mscel #mscidel 5:21 PM Sep 20th
Furthermore:
  • @daveowhite Captured exactly what I was trying to put across, thanks :) RT @jobadge Notes from @daveowhite's #altc2010 barnstormer http://post.ly/ykyk 11:08 PM Sep 20th
  • @shobhav 'Google before you Tweet' is the new 'think before you speak'.